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Full opaque grass with physics and wind Ghibli-style grass field with physics, a Wind Manager, and a display tool for meshes! Perfect for mobile games and VR. Lightweight, optimized, and ready to use
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.59f1
Not compatible
Compatible
Not compatible
Description

Full Opaque Grass Physics & Wind
The Full Opaque Grass Physics & Wind is designed for mobile, VR, and stylized projects. It provides optimized, high-performance grass rendering effects that work seamlessly in Unity’s Universal Render Pipeline (URP). This pack includes a customizable wind system, optional dynamic grass physics (trail system), a mesh placement tool, and ambient grass/firefly particles.


Features
Stylized, optimized shaders for mobile, VR, and stylized games.

100% Opaque Rendering
No transparency for better performance and visual clarity.

URP & Shader Graph
Custom Shader Graph fully compatible with Unity’s rendering pipeline.

Custom Wind Manager
Adjust wind direction, strength, speed, and wave size in real time.

Dynamic Grass Physics (Beta) limited to 1 target for the moment
Optional physics system that responds to moving object like players.

Multiple Shader Options
Choose between full interactive physics, optimized, or static grass.

Firefly VFX Included
Wind-reactive ambient fireflies for a magical touch.

Grass Particle VFX
Floating grass particles that simulate wind turbulence.

Demo Scene Included
Showcasing all effects in a ready-to-use environment.

Shader & Script Combinations:
• S_Vegetation_Interactive with the script VFX_TargetPosition_5Point – Highest quality
• S_Vegetation_Interactive_Simple with the script VFX_TargetPosition_2Point – Optimized version
• S_Vegetation – Static grass, no interaction



Copyright Notice
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.

Support
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: optifx.fr@gmail.com

Technical details
  • Render Pipeline: URP (Universal Render Pipeline) Only
  • Unity Version: Developed and tested on Unity 2022.3.59f1
  • Performance: Optimized for low-poly, mobile, and VR applications
  • Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
  • Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer

Dynamic Grass Physics (Beta)


Three options are available:

  • S_Vegetation_Interactive (with VFX_TargetPosition_5Point) : High-quality trail system using 5 points for smooth interaction.
  • S_Vegetation_Interactive_Simple (with VFX_TargetPosition_2Point) : Optimized version using 2 points for lower performance cost.
  •  S_Vegetation : Lightweight version without any physics, ideal for distant grass or simpler setups.

To use:

1. Add the desired VFX_TargetPosition script (2Point or 5Point) to your player or moving object.

2. Assign your player (or moving target) in the **Target** field in the script inspector. Limit to 1 Target.

3. Apply the corresponding vegetation shader (Interactive or Simple) to your grass material.


⚠️ This system is in beta. If you encounter issues, feel free to contact me.


--------------------------------------------------------------

Mesh Display Tool

The Mesh Display Tool allows you to manually paint grass directly on 3D mesh surfaces.


How to Use:

1. Select your mesh in the scene.

2. Add the DisplayGrass Script

3. Select the SM_Grass Prefab and adjust parameters such as density, size, and randomness.

4. Generate.


--------------------------------------------------------------

Wind Manager

The WindManager controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).


Customizable Parameters:

- Wind Direction (Vector2): Controls wind direction on X and Y axes.

- Wind Size (Float): Controls the size of the wind waves.

- Wind Strength (Float): Determines how strongly grass is pushed.

- Wind Speed (Float): Controls the speed at which wind moves.

Full Opaque Grass Physics & Wind

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.8 MB
Latest version
2.0
Latest release date
Apr 11, 2025
Original Unity version
2022.3.59
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
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