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Grass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.22f1 | Not compatible | Compatible | Not compatible |
2022.3.7f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
Tested with Unity
- 2022.3.7f1
- 6000.0.22f1 - read docs
Description
Grass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.
Take a look at examples of games that use this system and you will be convinced that the quality and performance are at a high level!
Features:
- 40 mln grass instances with 70FPS
- Object culling
- Editor debug
- Multithreading
- Terrain support
- Save \ Load data
- Baking grass
- Easy to use - just add and play
- Shadows
- Blend grass colors
Culling objects is not designed to work in real time. It is a good practice to bake all the grass data and load it before the game starts.
🔄 REFUND POLICY - Read before buy
⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.
Technical details
URP Instanced Indirect Grass Renderer
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.1 MB
Latest version
1.0
Latest release date
Mar 13, 2025
Original Unity version
2022.3.7
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