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Use this package to add blending modes to your 2D sprites, making in-game sprite effects easier!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.32f1
Not compatible
Compatible
Not compatible
Description

With this package, you can effortlessly apply various blend modes to sprites by simply adding a single script to a GameObject with a SpriteRenderer.


Features:


10 Blend Modes - Opaque (Normal), Add, Multiply, Screen, Overlay, Darken, Lighten, Subtract, Hard Light Approximation, Soft Light Approximation.

Real-Time Updates - Changes take effect instantly in both Play Mode and Edit Mode.


Inspector Integration - Easily switch between blend modes with a user-friendly dropdown.

Technical details

A single 2D URP sprite shader and a single C# script.

A small example scene.

2D Sprite Blend Modes

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FREE
License type
File size
3.7 MB
Latest version
1.0
Latest release date
Mar 5, 2025
Original Unity version
6000.0.32
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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