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Texture Rule - Automatically Set Texture Size, Compression, and Format with Config Rules
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.41f1
Compatible
Compatible
Compatible
Description

When importing resources, the system automatically processes based on the texture configuration file in the current folder. If there is no configuration in the current folder, it will use the configuration from the parent folder.


Textures can be configured across multiple dimensions:

- textureType

- spriteImportMode

- sRGBTexture

- alphaSource

- alphaIsTransparency

- npotScale

- isReadable

- mipmapEnabled

- maxTextureSize

- format

- alphaFormat

- textureCompression

- compressionQuality


For texture resources in the same folder, different configuration files can be used for Android and iOS:

- android.texturesettings

- ios.texturesettings


This approach allows for platform-specific texture settings while maintaining a hierarchical fallback mechanism for configurations.

Technical details

Configuration can be performed separately for iOS and Android platforms.

TextureRule

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File size
297.7 KB
Latest version
1.0
Latest release date
Mar 14, 2025
Original Unity version
2021.3.41
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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