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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.41f1 | Compatible | Compatible | Compatible |
When importing resources, the system automatically processes based on the texture configuration file in the current folder. If there is no configuration in the current folder, it will use the configuration from the parent folder.
Textures can be configured across multiple dimensions:
- textureType
- spriteImportMode
- sRGBTexture
- alphaSource
- alphaIsTransparency
- npotScale
- isReadable
- mipmapEnabled
- maxTextureSize
- format
- alphaFormat
- textureCompression
- compressionQuality
For texture resources in the same folder, different configuration files can be used for Android and iOS:
- android.texturesettings
- ios.texturesettings
This approach allows for platform-specific texture settings while maintaining a hierarchical fallback mechanism for configurations.
TextureRule
