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Efficient log writing with "Logger" even in possible case application crash and efficient display of data from multiple logs with "Viewer".
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.33f1
Compatible
Compatible
Compatible
Description

Allows you to log during the game and record logs to files via "Logger".

After that is ready to open it in the "Viewer", where you can efficiently search and view the individual data logs.


Both are optimized for performance.


It can be useful that you just need the customer to provide you with the generated log and you can easily search for the cause at any time and fix any complications that arise, for example, in the course of playing.


All further information is in the technical details


Documentation

Technical details

Logger


🔥Features

  • It allows you to record logs continuously (This ensures that in the event of an application crash, we will have content with all available logs available)
  • Adjustable interval to write logs in milliseconds
  • Export to these formats: CSV, JSON, TSV, TXT
  • The inspector shows the number of logs written in playmode
  • Allows you to customize the path as needed.

Viewer


🔥Features


Works without network connection and does not have dependencies on third party libraries.


⌛Loading files in chunk

  • Allows you to adjust according to the performance of your device

💽Scrolling improvements for largedataset

  • Lazy loading (required load all data before to work with them)
  • Observed logs

🕵️Quick search

  • Allows you to search through the messages, stack logs and dates (Allows you to find data that is not yet displayed via Lazy loading)
  • Automatic hinting when searching
  • Timezone can easily help to identify data for different countries
  • Row number can help to find data more quickly and is easier to works with multiple loaded files

😶‍🌫️Visibility

  • Filters to activate or deactivate message of the specific type
  • Activate or deactivate files (can be detach when they are not needed anymore)
  • Time from & Time to - show rows by these selection (Must be written in local zone format, but they are respect selected Timezone)

📤 Export Logs

  • Export only visible logs to different formats: JSON, CSV, TXT, TSV

📩Sorting

  • Date (is according to the data from the created log)
  • Message (alphabetically sorted)
  • Type (messages are sorted by type in same order like filters are visible)

🔗Integration

  • Allows you to read logs from EditorConsolePro and create them as individual dynamic filters

🔦Visualization

  • Light/Dark theme
  • Responsive design (Pc, Phones, etc..)
  • Easy customizable in one place (colors, backgrounds, etc..)
  • A visual chart showing the percentage of usages of the types of the messages (Is rounded to two decimal places)

ℹ️It always depends on the target performance of the device, but it is optimized and adjusted to handle sufficiently large amounts of data.

Created with AI

AI was used for best practices to maximize the performance of the asset and during the writing of the code to maintain the cleanliness of the created project.

Post Execution - Logger & Viewer

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License type
File size
2.7 MB
Latest version
1.2.2
Latest release date
Mar 13, 2025
Original Unity version
6000.0.33
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Over 11,000 five-star assets
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