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Complete inventory and crafting system with drag-drop UI, equipment slots, and recipe crafting. Includes modern interface, save system, and full source code. Perfect for RPG and survival games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.52f1
Compatible
Compatible
Compatible
Description

DETAILED DESCRIPTION


The Inventory and Crafting System is a comprehensive solution designed to provide a robust foundation for item management and crafting mechanics in Unity games. Every component is fully customizable and built with flexibility in mind, making it suitable for various game genres.


**Note**: The demo video showcases advanced models and assets that are not included in this package. They are for demonstration purposes only. The package includes basic prefabs and demo content that are sufficient to understand and implement the system.


CORE FEATURES


Inventory System:

• Flexible grid-based inventory with customizable size

• Drag-and-drop item management

• Stack handling for similar items

• Item categories and types

• Detailed item tooltips

• Right-click context menu for item actions

• Modern and responsive UI


Equipment System:

• Customizable equipment slots (weapons, armor, accessories, etc.)

• Visual equipment preview

• Equipment type validation

• Stats and effects system

• Easy integration with character systems


Crafting System:

• Recipe-based crafting system

• Multiple crafting categories

• Crafting queue management

• Progress tracking

• Resource requirements

• Custom crafting conditions

• Recipe unlock system


Save System:

• Automatic save/load functionality

• Binary or JSON save format

• Backup system

• Custom save locations

• Save data encryption option


Resource Collection:

• Resource node system

• Automatic resource respawning

• Collection range and conditions

• Resource type management

• Easy integration with world objects


CUSTOMIZATION


UI Customization:

• Fully customizable UI prefabs

• Easily modifiable layouts

• Themeable components

• Responsive design

• Custom tooltip system


Code Customization:

• Clean, documented C# code

• Event-driven architecture

• Extensible base classes

• Custom item behaviors

• Modular design


TECHNICAL DETAILS


• Built for Unity 2022.3.52f1 or higher

• No third-party dependencies

• TextMeshPro integration

• Full C# source code included

• Extensive documentation


PERFECT FOR


• RPG Games: Inventory management, equipment systems, and item crafting

• Survival Games: Resource collection and crafting mechanics

• Management Games: Item organization and resource management

• Crafting Games: Complex recipe systems and resource gathering

• Any game requiring item management or crafting mechanics


INCLUDED CONTENT


• Complete source code with comments

• UI prefabs and example assets

• Detailed documentation (PDF)

• Demo scene with example implementation

• Resource collection demo

• Example items and recipes


SUPPORT


• Detailed documentation

• Code comments and examples

• Regular updates

• Responsive support


Note: The promotional video showcases advanced models and assets that are not included in this package. These were used for demonstration purposes only. The package includes all necessary prefabs and scripts for full functionality.


Get started quickly with our comprehensive documentation and example scene, or dive deep into the customizable source code to create your perfect inventory and crafting system!

Technical details

TECHNICAL DETAILS & KEY FEATURES


System Requirements:

• Unity 2022.3.52f1 or higher

• No third-party dependencies required

• Built-in TextMeshPro integration

• Windows/Mac/Linux compatible


Core Systems:


1. Inventory System

• Flexible grid-based inventory system

• Customizable inventory size

• Drag and drop functionality

• Stack management for items

• Item categories and types

• Detailed item tooltips

• Context menu system

• Event-driven item management


2. Equipment System

• Customizable equipment slots

• Equipment type validation

• Visual equipment preview

• Equipment stats system

• Easy character system integration

• Equipment effects framework


3. Crafting System

• Recipe-based crafting

• Multiple crafting categories

• Crafting queue management

• Progress tracking system

• Resource requirement checking

• Recipe unlock system

• Custom crafting conditions


4. Save/Load System

• Automatic save functionality

• Binary/JSON save format options

• Save data encryption

• Backup system

• Custom save locations

• Cross-platform compatibility


5. Resource Collection

• Resource node system

• Automatic respawn mechanics

• Collection range system

• Resource type management

• World object integration


Technical Architecture:

• Clean, documented C# code

• Singleton pattern for managers

• Event-driven architecture

• Extensible base classes

• Modular design pattern

• ScriptableObject-based data management


UI Features:

• Responsive UI design

• Customizable UI prefabs

• Modern visual style

• Tooltip system

• Notification system

• Theme support

• UI scaling


Performance:

• Optimized for mobile and desktop

• Object pooling for UI elements

• Efficient save/load operations

• Minimal garbage collection

• Background thread processing


File Structure:

• Organized folder hierarchy

• Separated core systems

• Clear naming conventions

• Example implementations

• Demo scene included


Documentation:

• Comprehensive PDF documentation

• Inline code comments

• Example scripts

• Setup guides

• API reference

Created with AI

AI was used as a supporting tool in the following aspects of package development:


1. Documentation:

- Creating comprehensive documentation

- Formatting technical descriptions

- Organizing documentation structure

- Translating comments from Turkish to English

- Writing clear setup instructions


2. Code Enhancement:

- Code cleanup and optimization

- Converting debug logs to more meaningful error messages

- Improving code comments and documentation

- Suggesting best practices for implementation


3. Quality Assurance:

- Identifying potential issues in code

- Suggesting optimization improvements

- Helping with error handling implementation

- Reviewing code structure


The core system design, implementation, and functionality were entirely created by me. AI was used solely as a development aid tool to improve code quality, documentation, and user experience. All AI suggestions were manually reviewed and validated to ensure they meet the project's quality standards and requirements.

Inventory And Crafting System

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License type
File size
35.5 MB
Latest version
1.0
Latest release date
Feb 3, 2025
Original Unity version
2022.3.52
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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