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Military buildings with intact and destroyed states, for HDRP.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.52f1
Not compatible
Not compatible
Compatible
Description

This package contains modern, high-definition versions of the buildings originally included with the Retro Mech Simulator game kit, for use with Unity's High Definition Render Pipeline (HDRP). These graphics can be used for upgrading Retro Mech Simulator to HDRP, or for other projects not based on Retro Mech Simulator.


Included are 5 buildings, each with an intact version and a destroyed version. Each version of each building has a mesh with 4 LODs (except the intact Control Tower, which has 3), 4K textures, and one or more custom colliders. Each building comes with a default material with a fixed paintjob, and an alternate material with adjustable paint color. The destroyed version of each building includes a skeleton animation of the building sagging/crumbling/etc. There are no intermediate states for buildings which are damaged but not destroyed.


Also included are several particle effects for dust, crumbling concrete, and spraying water. Most effects were created with VFX Graph, but some water effects were created with Shuriken so that they can interact with the terrain.


Additionally, this package includes two terrain textures and a rock formation as bonus assets.


While the meshes and textures have been significantly overhauled for a modern visual style, they are still based on the original designs from Retro Mech Simulator, so the designs are relatively simple.


Want the complete Retro Mech Simulator HD starter kit? See Retro Mech Simulator HD on the Asset Store.

Technical details

Please note that materials and textures are for the High Definition Render Pipeline (HDRP). URP and Built-In Render Pipeline are not officially supported, but you most likely can use the meshes and textures in URP after creating new URP materials.


Each version of each building includes:

  • UV-mapped mesh with 3 - 4 LODs.
  • Two 4096x4096 base maps (one for default paint job, one for adjustable paint job).
  • One 4096x4096 mask map.
  • One 4096x4096 normal map.
  • One primary material using the default HDRP Lit shader, and an alternate material using a custom Shader Graph shader with adjustable paint color.
  • Custom collider mesh(es). Most are concave by default.

Large Bunker

  • Intact version:
    • LOD0: 1597 tris
    • LOD1: 910 tris
    • LOD2: 562 tris
    • LOD3: 262 tris
    • Collider: 52 tris
  • Destroyed version:
    • LOD0: 4396 tris
    • LOD1: 2396 tris
    • LOD2: 1148 tris
    • LOD3: 498 tris
    • Collider: 80 tris

Small Bunker

  • Intact version:
    • LOD0: 5367 tris
    • LOD1: 2865 tris
    • LOD2: 1878 tris
    • LOD3: 719 tris
    • Collider: 64 tris
  • Destroyed version:
    • LOD0: 6817 tris
    • LOD1: 4259 tris
    • LOD2: 2928 tris
    • LOD3: 1392 tris
    • Collider: 93 tris

Water Treatment Plant

  • Intact version:
    • LOD0: 9723 tris
    • LOD1: 5753 tris
    • LOD2: 3453 tris
    • LOD3: 1541 tris
    • Mesh Collider: 730 tris
    • Also comes with alternative collider set made from primitives
  • Destroyed version:
    • LOD0: 11952 tris
    • LOD1: 8236 tris
    • LOD2: 4402 tris
    • LOD3: 2227 tris
    • Collider: 509 tris

Radar Tower

  • Intact version:
    • LOD0: 4344 tris
    • LOD1: 3378 tris
    • LOD2: 1794 tris
    • LOD3: 974 tris
    • 3 colliders: 12 + 212 + 44 = 268 tris
  • Destroyed version:
    • LOD0: 6214 tris
    • LOD1: 4319 tris
    • LOD2: 2572 tris
    • LOD3: 1403 tris
    • 4 colliders: 50 + 16 + 146 + 18 = 230 tris

Control Tower

  • Intact version:
    • LOD0: 1820 tris
    • LOD1: 1290 tris
    • LOD2: 576 tris
    • Collider: 142 tris
  • Destroyed version
    • LOD0: 3714 tris
    • LOD1: 2745 tris
    • LOD2: 1843 tris
    • LOD3: 948 tris
    • Collider: 142 tris
  • One 2048x2048 detail map
  • Secondary glass material (HDRP Lit shader)

Particle Effects

  • Water Burst (Shuriken, interacts with terrain)
  • Water Spray (VFX Graph)
  • Dust (VFX Graph, highly configurable and available as a subgraph)
  • Concrete Crumble (VFX Graph)
  • 3 spatter particle textures (1024x1024)
  • 1 water blur particle texture (512x512)
  • 4 low-poly debris meshes (12 - 22 tris)

BONUS ASSETS

  • Rock Formation:
    • Mesh with 4 LODs (3934 tris - 486 tris)
    • 2048x2048 base, mask, and normal maps
  • Terrain materials
    • Tan Earth (4096x4096 base, mask, and normal maps)
    • Sand (4096x4096 base, mask, and normal maps)

Mech Simulator HD Graphics - Buildings

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License type
File size
1.2 GB
Latest version
1.0.0
Latest release date
Feb 3, 2025
Original Unity version
2022.3.52
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