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Easily rebind animations to new object hierarchies with minimal effort, preserving compatibility and saving time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.32f1
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Compatible
Compatible
Description

RebindAnimator is a versatile Unity tool designed to simplify animation rebinding workflows. It ensures seamless compatibility between animations and new object hierarchies, saving time and effort for developers.


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RebindAnimator is your ultimate solution for rebinding animations in Unity. Whether you're remastering a project, working with multiple characters, or need to adapt animations to new hierarchies, this tool provides a reliable and efficient workflow. Its intuitive editor interface, backup mechanisms, and customizable template system make it perfect for both indie developers and large-scale studios.


RebindAnimator’s no-code design means you don’t have to be a programming expert to handle complex animation rebinding tasks. With just a few clicks, you can adjust bindings, preview results, and save modified animations with ease.


Key Features


Intuitive Animation Rebinding

Quickly rebind animation clips to objects with mismatched hierarchies.

Support for renaming bindings using a template object.


Template System

Save templates to guide the rebinding process.

Reuse templates across different animations and projects.


Backup and Safety

"Override Current Clip" option creates automatic backups for safe editing.

Duplicate animations for non-destructive workflows.


Seamless Integration

Supports animations for any Unity object or character.

Compatible with Unity’s native animation system and custom rigs.


Dynamic Workflow Options

Use templates to rename bindings without modifying animations.

"Rebind Animation" button saves new animation files efficiently.


Key Use Cases


Animation Retargeting

Rebind animations to characters with modified or new hierarchies while maintaining seamless playback.


Multi-Character Support

Adapt existing animations for use with different characters, even if their hierarchies differ.


Project Remastering

Easily update animations when upgrading older projects with new rigs or structures.


Why Choose RebindAnimator

RebindAnimator saves hours of manual work by automating the tedious task of animation rebinding. Whether you're an indie developer, animator, or studio professional, this tool ensures compatibility, stability, and efficiency across your Unity projects.


Benefits for Unity Developers

Streamlined Workflow: Eliminate the manual effort of rebinding animations.

Error Reduction: Minimize common issues caused by mismatched hierarchies.

Enhanced Efficiency: Save and reuse templates for faster iteration.

Safe Editing: Backups ensure that your original animations are always secure.


Upgrade your animation workflow with RebindAnimator, and focus more on creating stunning animations while leaving the technical hassles behind.

Technical details
  • Supports animation rebinding for objects with mismatched hierarchies.
  • Template object feature for automatic renaming of bindings.
  • "Override Current Clip" option to safely modify or duplicate clips.
  • Intuitive editor interface with clear field configurations.
  • Automatic backup creation when overriding clips.
  • Works with any type of animation clip in Unity.
  • Ensures compatibility across characters and object setups.

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File size
123.9 KB
Latest version
1.0
Latest release date
Jan 16, 2025
Original Unity version
2022.3.32
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