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A powerful tool for dynamic maps, mini-maps, and map navigation. Features customizable icons, real-time paths, multi-layer support, and optimized performance for any game world!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.25f1
Not compatible
Compatible
Compatible
Additional compatibility information

Perfectly work with Unity6 .

The default package is set up for the HDRP render pipeline. For URP users, please manually import the appropriate package located in 'Assets/SoftKitty/MapNavigationSystem/URP '.


The Map Navigation module requires Unity.AI.Navigation to work.

Description

Master Map Navigation System is a comprehensive and performance-optimized solution for integrating dynamic maps, mini-maps, and map navigation systems into your Unity project. Designed to support complex environments like multi-level buildings, interiors, and perfect for RPG games, this package is easy to set up and flexible for developers.


This package is ideal for both scene-based games with pre-designed levels and dynamic worlds. For pre-designed levels up to 4000x4000 meters per scene, use the Static Map Mode to render stylized 2D maps. For procedurally generated worlds or seamless, massive open-world environments, switch to the Dynamic Map Mode with real-time render textures and customizable stylized shaders.


Online Document | Demo Download (Google Drive)


Support HDRP | URP Render pipeline



Core Features:


🗺️ Map Generator Tool

  • Effortlessly render your 3D scene into stylized 2D map textures.
  • Supports multi-layered scenes (e.g., buildings with multiple floors) and interiors.
  • Fully customizable with stylized rendering.
  • Custom group colors for tags/layers.
  • Built-in water and lake surface tools.

🖼️ Dynamic Map Mode

  • Real-time rendering for procedurally generated worlds and seamless open-world environments.
  • Supports top-down cameras with customizable stylized rendering shaders.
  • Efficient performance: Render texture updates only when the player moves out of the current zone, ensuring minimal performance impact during gameplay.
  • Perfect for massive, dynamic game worlds where pre-designed textures aren’t practical.
  • Offers flexibility and adaptability for developers working with ever-changing environments.

🧭 Mini-Map System

  • A highly optimized mini-map that uses 2D coordinates instead of render texture per frame for maximum performance. Features include:Icon customization (textures, size, color).
  • Dynamic map rotation with Player Orientation Mode.
  • Zoom-in/out with smooth transitions.
  • Flexible icon visibility and text display, sub state icons(For example, quest state) options.

🌍 World Map System

  • Toggle visibility of map icons by categoryFull-featured interactive world map for larger scenes:Marker placement and management
  • Smooth scrolling and zooming
  • Dynamic title display and coordinate support.

🧩 Navigation System

  • Seamlessly guide players across your world with dynamic pathfinding:Right-click(Configurable) to set navigation points.
  • Real-time path updates for moving targets.
  • 3D path visualization and map integration.
  • Multi-layer support with entrance points.

📍 Customizable Map Points

  • Add map points for NPCs, monsters, locations, and more with the MapPoint component.
  • Customizable icons, text, and range indicators.
  • Hover tooltips for added interactivity.
  • State management for quests or events (e.g., attention markers)

🏃 Navigation Bar

  • A top-screen compass-like navigation bar that dynamically displays nearby map icons and player markers. Easily find points of interest and directions at a glance.


Developer-Friendly Features:

  • API and Callbacks: Fully documented callbacks for runtime updates, map point states, and navigation path management.
  • Seamless Integration: Simple setup with user-friendly tools and editors. Add a map system to your game in just minutes.
  • Customizable Appearance: Adjust zoom levels, map layers, navigation icons, and UI layout to fit your game’s visual style.
  • Performance Optimized: No render textures per frame, ensuring smooth performance even in large, detailed scenes.

Ideal For:

Whether you’re building an RPG, an indoor dungeon crawler, an open world sandbox game or a top-down exploration game, the Master Map Navigation System adapts to your project’s needs. It’s perfect for developers who need an out-of-the-box solution for maps and navigation.



Quick Setup & Easy Integration:

  • Render your map texture with the Map Generator Tool.
  • Add the mini-map and world map prefabs to your UI.
  • Drop the MapPoint component onto any GameObject for instant map integration.
  • Bake navigation paths using Unity’s NavMesh system.

Documentation & Support:


Comprehensive step-by-step documentation and examples ensure you can get up and running quickly. Have questions? We’re here to help!



Transform your game’s navigation experience – Get Master Map Navigation System today!



Asset uses [Bona Nova] Font & [Noto Sans] Font under [the Open Font License]; see Third-Party Notices.txt file in package for details.


Technical details
  • Support HDRP | URP Render pipeline.
  • The Map Navigation module requires Unity.AI.Navigation to work.
Created with AI
  • The map icons are generated by AI (MidJourney)
  • The BGM of Demo scene is generated by AI (Suno)

Master Map|Navigation System - MapRenderer,MiniMap,WorldMap,GPS

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