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Quickly and easily build survival systems, simulations, and emergent gameplay scenarios!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.43f1
Compatible
Compatible
Compatible
Additional compatibility information

You will need to convert demo materials to standard, however the demos are not based on visuals and logic will work the same regardless of render pipeline

Description

With LJ Stats and Effects you can quickly build systems and keep track of things like health, score, stamina, hunger, and more!


Stats and effects are setup with ScriptableObjects, so you can create and tweak them right in the Inspector—no coding necessary!


Designed for fast iteration and emergent gameplay, this framework will help you bring your game or prototype to life!


Whats the point?

  • Most games deal with changing numbers
  • Those numbers are usually based on things that happen in the game
  • It should be easy to setup these numbers and keep track of them
  • You should not need to directly access each script to change those numbers

LJ Stats and Effects provides a streamlined framework to help with these issues!


What are some possible usecases?

  • Elements Systems (Fire, Water, Etc)
  • Survival Systems (Stamina, Health, Satiation, Etc)
  • Combat Systems
  • Potions Systems
  • NPC and Player Damage
  • Scorekeeping
  • Prototyping
  • Explosions
  • Fire spread
  • Simulating viruses
  • Stealth Systems (Light, Sound, Put out torches, etc)
  • Emergent Physics Interactions (slippery surface, bounce, etc )

Who is this system for?


This system is for beginners, intermediates, and even advanced users who want to iterate quickly in their development process. It is primarily focused on prototyping and giving more power to gameplay designers by reducing the amount of code and scripts needed to get things working.

Technical details

The basis of this package is a system that tracks different "stats" and applies "effects."

Stats and effects are represented via ScriptableObjects, and can be created in the inspector.


Instances of these objects are then created at the local level to ensure that they can be modified dynamically, and be re-used in different objects

Responses to these stats and effects are handled via listeners, and modified via "Evaluators," to get your desired results.

Dynamic responses can be created through modifying curves, adjusting percentages, and more.


LJ Stats and Effects

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