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A fast, Job System-powered solution for realistic water physics. Features parallel buoyancy calculations, dynamic waves, customizable settings, and optimized performance for scalable, smooth gameplay.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.24f1 | Compatible | Not compatible | Not compatible |
Description
The GolemKin Buoyancy System is a cutting-edge, high-performance solution for simulating realistic buoyant behavior in Unity, leveraging the power of the Job System to maximize speed and efficiency. Designed for scalable water physics, it handles multiple objects interacting with dynamic water surfaces while maintaining smooth gameplay performance. Perfect for games requiring fast, realistic, and customizable buoyancy mechanics.
Key Features
- Blazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.
- Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.
- Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.
- Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.
- Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.
- Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.
Example Game Usages
- Open-World Exploration Games:Create realistic oceans, lakes, or rivers with objects that float, bob, and interact dynamically with the water surface.
Example: Ships floating on waves, logs drifting down rivers. - Survival Games:Simulate floating debris, buoyant vehicles, or items that players must retrieve from the water.
Example: Floating rafts or survival gear in an ocean environment. - Simulation and Training Applications:Use precise buoyancy and wave dynamics for educational or industrial simulations.
Example: Boat navigation training or water rescue simulations. - Adventure or Platformer Games:Add floating platforms or obstacles that respond naturally to player interaction.
Example: Buoyant platforms on dynamic waves in puzzle environments. - Naval Combat or Strategy Games:Implement large-scale naval battles with ships that respond to wave motion and buoyancy.
Example: Battleships that rock with waves during combat.
Technical details
Created with AI
docs are made using grok and then fine tuned by our dev team
Buoyancy | Realistic Object Bouyancy/ Water Float System & Framework
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License agreement
Standard Unity Asset Store EULALicense type
File size
3.8 MB
Latest version
1.0
Latest release date
Dec 9, 2024
Original Unity version
6000.0.24
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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