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Improve your Game Logic with Game Event Hub! Enjoy AAA quality event notifications, easy setup, and powerful tools
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.29f1
Compatible
Compatible
Compatible
Description

📄Documentation | Support | Website


Important: Minimum Unity version supported is 2021 or above


Important 2: A basic understanding of C# programming is required to use this package.


Supercharge your Unity projects with Game Event Hub, the ultimate event management system designed to streamline communication in your game. Whether you're building a small indie game or a large-scale project, Game Event Hub makes managing events effortless, efficient, and robust.


Key Features


🚀 Easy Setup


Quickly integrate Game Event Hub into your project by adding a prefab, using our intuitive welcome window, or creating it manually. Enjoy a hassle-free setup and get started in minutes.



🔄 Flexible Event Emission


Emit events with precision and control. Choose between shared events, scene-specific events, limit by priority or cancellable events with just a few lines of code.



🔍 Dynamic and Static Subscriptions


Simplify your event listening with static subscriptions, or harness the power of dynamic subscriptions for fine-grained control. Whether you’re managing traffic lights or game AI, we’ve got you covered.



🛠️ Powerful Debugging Tools

  • Event Monitor: View subscribers in real-time with adjustable refresh rates.
  • Event Log: Track event bindings, unbindings, and emissions for unparalleled insight into your game’s event flow.
  • Event Tester/Dispatcher: Test and dispatch events effortlessly without playing through the game. Perfect for debugging and fine-tuning.

💡 Developer-Friendly Design


Built with flexibility in mind, events are plain C# classes that can handle complex data types. Easily extend and customize to fit your unique game mechanics.



⚔️ Battle-tested

The Game Event Hub is proven in real-world scenarios, having been integral to the development of our own games: a fast-paced 2D roguelite and an immersive 3D horror experience. It's built to handle diverse and demanding game genres with ease.

Technical details
  • Effortless Setup: Add the Game Event Hub to your project via prefab, menu options, or manually.
  • Robust Event Emission: Supports shared, scene-specific, and non-cancellable event modes.
  • Static and Dynamic Subscriptions: Choose between easy-to-implement static subscriptions or dynamic, runtime subscriptions for advanced use cases.
  • Developer-Friendly Events: Plain C# classes with full support for constructors, complex data types, and custom methods.
  • Powerful Debug Tools: Includes Event Monitor, Event Log, and Event Tester/Dispatcher for streamlined debugging and testing.
  • High Performance: Designed to optimize event handling, ensuring smooth and efficient communication across your game.
  • Versatile Application: Perfect for any genre, from fast-paced roguelites to complex 3D simulations.

Game Event Hub

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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2 months ago
Powerful and practical
Have been using it for the last weeks, on some small projects, and i'm impressed, i tend to prefer doing things on code than the inspector so binding ...
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