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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.7f1 | Not compatible | Compatible | Not compatible |
This plugin is recommended to run in a non-VR environment with Unity 2022 URP. Currently, it only supports compilation for Windows, and it is recommended to use a graphics card equivalent to or better than an RTX 2060.
Hig Water System 2.0 is a cutting-edge, realistic ocean surface rendering solution designed for Unity developers. It combines physics-based oceanographic formulas with advanced rendering techniques to create lifelike water visuals that are perfect for projects ranging from serene rivers to vast ocean simulations.
🌊 Key Features
- Realistic Ocean Dynamics: Simulate ocean surfaces with physics-based empirical formulas.
- Dynamic Water Effects: Includes flowmaps, wave scaling, real-time Kelvin wake simulations, and more.
- Scalable and Adaptable: Built-in LOD system ensures seamless performance for both small rivers and infinite oceans.
- Customizable Visuals: Adjust reflections, refractions, and wave properties easily using an intuitive interface.
- Open Source: Fully open-source under the Apache-2.0 license.
🛠 Compatibility
- Unity Version: Unity 2022 or higher with URP.
- Platform: Supports Windows builds (DirectX).
- Graphics: Recommended RTX 2060 or better.
- Limitations: Does not support OpenGL or WebGL.
🌟 Why Choose Hig Water System 2.0?
This system is designed for developers who seek high-quality water rendering with ease of use. Whether you are working on a AAA game or an indie project, Hig Water System 2.0 provides the tools to create cinematic-quality water effects with minimal setup.
📜 Open Source and Licensing
Hig Water System 2.0 is open-source and available for free under the Apache-2.0 license. You can access the source code on GitHub:
🔗 https://github.com/Higgins-PT/HigWaterSystem2
Used AI to assist in logo creation.
HigWaterSystem2
