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A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.24f1 | Compatible | Compatible | Compatible |
Additional compatibility information
The package is compatible Unity 2022.X and Unity 6.
Description
A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields that draws fields as min/max range sliders, easing the definition of bounded ranges on the inspector.
Features
- Intuitive, compact inspector representation.
- Support for Unity's Vector2 and Vector2Int types.
- Easy to use: just add the attribute to a serialized field of a supported type.
- Custom floating-point decimal places (0 to 3).
- Error prevention. Unlike using separate fields for minimum and maximum, value integrity is guaranteed (e.g., the minimum will never be greater than the maximum) by the inspector.
- Uses built-in Unity's EditorGUILayout.MinMaxSlider under the hood.
Technical details
Min/max Range Attribute
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
11.3 KB
Latest version
1.0.3
Latest release date
Nov 22, 2024
Original Unity version
6000.0.24
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Over 11,000 five-star assets
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