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Calendar, Season, and Game Event Manager provides a powerful and flexible in-game calendar system that tracks time and allows the creation of seasons, and highly customizable scheduled events.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.4f1
Compatible
Compatible
Compatible
Additional compatibility information

Example scene uses TextMesh Pro

Description

The Calendar, Season, and Game Event Manager is a series of 3 polished versatile tools designed to help developers implement an in-game time-tracking calendar system with seasons and scheduled events. Highly customizable, it seamlessly integrates with various game genres, including RPGs, simulations, and adventure games, where time and world, seasons and in game events are a core aspect of the gameplay.

With a veritable host of customization options for adjusting season lengths, season start times, day lengths, recurring calendar events, time jumps, seasonal changes, in game event times and durations, this package offers the power and flexibility to suit your game’s unique world. Examples are included on how to subscribe to calendar events, changing seasons, and in game events, easily allowing for the addition of dynamic gameplay scenarios like seasonal festivals, weather changes, time-limited quests, daily resets and so so much more.

Technical details
  • Calendar System: Full game calendar and time tracking system with variable day lengths.
  • Season Manager: Track seasons with custom lengths and day modifiers. Seasons automatically transition based on calendar progression.
  • Event Scheduler: Schedule one-time or recurring in game events on specific dates or times with a high level of flexibility.
  • Event Subscription: Easy-to-use example events for subscribing to time, season, and calendar changes.
  • Polished, Customizable and Modular: Adjust settings in the Inspector or in code for easy integration with different game worlds and scenarios.
  • Clear Documentation: Detailed explanations of methods, event triggers, and examples provided for easy setup.
Created with AI

AI helped with the first draft of the store page descriptions, the first draft of the instruction pdf files and with the editor/inspector scripts for a better user experience.

Calendar, Season and Game Event Manager

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.8 MB
Latest version
1.1
Latest release date
Dec 19, 2024
Original Unity version
2021.3.4
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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$15.99