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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.21f1 | Compatible | Compatible | Compatible |
The demo scene materials were created with URP, but the code itself is relevant to all rendering pipelines.
Use the fluent interface to define your compute shaders, their kernels, data etc.
It has different Automation modes such that either you specify all commands as usual, or you set up whole Run sequences to execute with one command. Alternatively for simple projects just have it automatically Bind/Set/Get all data for you.
Along with the compute shader manager we will also demonstrate for you how to manage Native Containers along with any combination of Burst Job and Shader while also showing you the common pitfalls developers fall into which lead to error cases.
The examples include everything from managed memory Get/SetData, NativeArrays, Job and Compute mixing and finally an advanced compute only example.
The version 1 code layout is also still available, so you can choose to use the fluent interface or not.
ComputeEx
