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This is a tool helping you convert scene GameObject to Prefab Instance and keep object reference as possible.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.25f1
Compatible
Compatible
Compatible
2021.3.18f1
Compatible
Compatible
Compatible
Description

When you are doing a big project, there are always some Objects you just done once and duplicated multiple times and never set up as a Prefab.

After a couple weeks, for some reason your boss told you to update that old object. You figure out that you need to do the same thing about 10 or 100 times, because you don't want to break the object dependency and everything is just duplicated there without using any prefab.


This is the tool to save those people who forgot to Prefab.


How to use:

  1. Select multiple object
  2. Right click > Convert To Prefab > Convert Window
  3. Pick your base object
  4. Convert!

*In Unity 6.0 version, target object change merge with Root Object is possible.

*Before Unity 6.0 verison, target object change will be overrided by Root Object. (Still keeping object references)

A Tool when you forgot to Prefab (GameObject to Prefab Instance)

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$4.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
160.4 KB
Latest version
1.0
Latest release date
Nov 13, 2024
Original Unity version
2021.3.18
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