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This package convert TextMeshPro text into Texture mask that is used in custom material to create extruded, cutout or colored customizable text
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.41f1
Not compatible
Compatible
Not compatible
2022.3.20f1
Not compatible
Compatible
Not compatible
Description

Introducing the Dynamic Text To Texture – a powerful tool designed to bring your 3D Text Mesh Pro text to life with realistic lighting, shadows, and advanced material control in Unity!

With this asset, you can:

  • Create Realistic 3D Text Effects: Convert Text Mesh Pro text into textures that integrate seamlessly with materials, giving the illusion of real 3D text with full shadow and lighting support.
  • Extrusion and Depth Effects: Add depth by extruding text directly on materials, making text look and feel truly three-dimensional.
  • Customizable Color and Alignment: Easily modify the color and alignment of text to blend perfectly within your 3D environment.
  • Dynamic Runtime Updates: Change text on-the-fly for interactive scenes, perfect for displaying information in real time.
  • Light Pass Cutouts: Use text cutouts that let light pass through, achieving unique, eye-catching lighting effects and illuminating scenes with creative flair.
  • Adjustable Roughness and Texture Masks: Control roughness for the perfect material finish and utilize pre-generated masks for optimized performance, so your text can look great without runtime overhead.
  • Supports Unity PBR lighting: customisable material editor that derives from unity's standart lighting shader
  • Unity 6 support
Technical details

Converts TextMeshPro mesh to texture mask that combined with tessellation is used to create 3D text extrusion, cutouts and gives you more control over standard TextMeshPro text.

Does not work with UI

Dynamic Text To Texture [URP]

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$6.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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