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The InputSystem allows sharing a single device with multiple players. Want easy to understand code of how? This package contains 7 setups showing the bare minimum setup. Each setup builds on the last.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.22f1 | Compatible | Not compatible | Not compatible |
Description
This package solves supporting more than one player per device. Use Unity's InputSystem.PlayerInput even when a device is used by multiple players.
- Allows any device to support any number of players; i.e. 4 players on a keyboard, 2 on a gamepad, etc.
- Works with Unity's default PlayerInput component.
- Works with Unity's player join/left system.
- Works with Unity's button rebinding system.
Includes 7 game-kit style sample scenes demonstrating:
- Bare minimum to achieve functionality
- Multiple players can individually navigate over a single UI canvas.
- Rebinding buttons based off control scheme or player index.
- Splitting WASD and Arrow keys. Full runthrough of this sample is at https://youtu.be/5uuN1jhuOYo
Each setup builds on the last, helping you isolate only what's needed. Then copy/paste only what's needed.
Technical details
Share InputSystem Device
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License agreement
Standard Unity Asset Store EULALicense type
File size
328.7 KB
Latest version
0.0.7
Latest release date
Jan 14, 2025
Original Unity version
2022.3.22
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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