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A simple camera script that smoothly follows a target with configurable offset, follow speed, and rotation options. Perfect for tracking objects in a game with customizable follow settings.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.35f1 | Compatible | Not compatible | Not compatible |
Description
The Camera Follow asset provides a simple yet powerful solution for implementing a smooth, flexible camera that follows a target object with ease. Perfect for games that require a dynamic, player-centric camera, this asset is ideal for developers seeking an easy-to-use camera follow system with configurable options like offset, follow speed, and rotation.
Paired with a custom inspector editor, the CameraFollowEditor, this asset enhances usability and makes configuring camera behavior quick and intuitive, even for teams with varying levels of experience in Unity.
Key Features
- Dynamic Camera Following:
A fully customizable camera follow system that adapts to your game’s unique style, allowing for adjustable follow speed, target positioning, and smooth rotation to always keep the target in view. - Versatile Use in Various Game Genres:
Works well for a wide range of games, including:Adventure Games: Smoothly follow the player to enhance exploration and immersion.
Racing Games: Keep the camera positioned behind the player’s vehicle, providing a consistent view during fast-paced turns and movement.
Platformers: Track the player’s movement precisely, adjusting to jumps and direction changes.
Top-Down and Isometric Games: Maintain a fixed height while allowing smooth, dynamic panning based on player movement. - Intuitive Inspector Interface with CameraFollowEditor:Grouped Sections: Organized settings for faster navigation and clarity, separating general follow settings from rotation settings.
Follow Speed Slider: Adjust follow speed with an intuitive slider to find the perfect balance between responsiveness and smoothness.
Conditional Display for Rotation Settings: Show rotation speed settings only when smooth rotation is enabled, reducing visual clutter.
Author and Description Header: Includes a custom header with author information and a brief description, promoting easier collaboration in team projects. - Multiple Update Modes:
Offers flexibility in timing camera adjustments by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate. This enables compatibility with various gameplay mechanics, from physics-based games to frame-rate dependent scenarios. - Highly Customizable:Position Offset: Precisely set the camera’s position relative to the target, ensuring ideal framing for different gameplay perspectives.
Smooth Rotation with Adjustable Speed: Enable smooth rotation for a cinematic experience, with control over how quickly the camera adjusts to the target’s direction.
Field of View Control: Dynamically adjust the field of view based on distance from the target, adding depth and immersion.
Example Use Cases
- Third-Person Adventure Game:
In a third-person adventure game, set the CameraFollow component on the main camera and attach it to the player character. Adjust the position offset to stay behind and slightly above the player. Enable smooth rotation and set a moderate follow speed to create a natural trailing effect, giving players a clear view of the character’s surroundings while keeping the camera’s movement subtle and immersive. - Racing Game:
For a racing game, attach the CameraFollow to a rear-facing camera on the player’s vehicle. Increase the follow speed for a more responsive camera that can keep up with sharp turns and high speeds. Use an offset slightly above and behind the car to provide players with a clear view of the road ahead. Set the update mode to LateUpdate to ensure smoothness and avoid jittering during high-speed gameplay. - 2.5D Platformer:
In a platformer game, set a fixed offset to stay directly behind and above the character as they move across different platforms. Use a lower follow speed to keep the camera movements gradual, creating a sense of weight and smooth tracking during jumps. Disable rotation to keep the camera consistently aligned with the scene, offering players a reliable view of the gameplay area. - Top-Down Shooter:
For a top-down shooter, position the camera directly above the player, maintaining a fixed height offset. Use a fast follow speed to create responsive tracking, ensuring the camera remains centered as the player navigates the environment. Setting the update mode to FixedUpdate can enhance stability, particularly if the gameplay involves physics interactions or a fast-paced environment.
Technical details
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Simple Follow | Third Person Camera Follow Framework
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License agreement
Standard Unity Asset Store EULALicense type
File size
2.4 MB
Latest version
1.0
Latest release date
Nov 5, 2024
Original Unity version
2022.3.35
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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