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Rectangular Reverb Zones allows you to create audio reverb zones that are not spherical. Rooms are rectangular in shape, not spherical, and reverb zones should be the same.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Compatible
Compatible
Description

Audio reverb zones are typically spherical. How do I implement reverb zones in a corridor or a simple room when they are rectangular in shape? Using rectangular reverb zones let's you create reverb zones that are the right size for the space and do not spill over to outside of the space where reverb is unwanted.


Rectangular Reverb Zones work just like a standard Audio Reverb Zone; just go to Audio > Rectangular Reverb Zones to add it to your scene. It includes all the standard Audio Reverb Zone presets so you can get the sound you want for the space you want.


A tutorial can be found on our GitHub.


If you have any questions, please feel free to contact us via your preffered method shown on our publisher page.

Rectangular Reverb Zones

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File size
144.9 KB
Latest version
1.0.1
Latest release date
Nov 14, 2024
Original Unity version
2022.3.13
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Over 11,000 five-star assets
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