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CellPrefabPainter is a tool designed for easily painting Prefab objects
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.33f1
Compatible
Compatible
Not compatible
Description

CellPrefabPainter is a tool designed for easily painting Prefab objects. Its main features include simplicity and seamless integration with InstanceCollector. The editing process is as follows: first, generate some brush Prefabs; then, use the brush tool to paint objects on the scatter target, collecting them into a CellHolder. Finally, you can place these reusable CellHolder templates in the scene.

The InstanceCollector asset link.

https://assetstore.unity.com/packages/tools/utilities/instancecollector-296669

Technical details
  1. Integration with InstanceCollector.
  2. Support for palettes and brush style panels.
  3. Cell size checking.
  4. Maximum object count checking.
  5. Support for collision radius.
  6. Support for random minimum and maximum scale parameters.
  7. Support for random minimum and maximum yaw angle parameters.
  8. Support for height filtering parameters.
  9. Support for face normal mode.
  10. Support for random brushes.
Related keywords

CellPrefabPainter

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FREE
License type
File size
35.6 MB
Latest version
1.0
Latest release date
Oct 28, 2024
Original Unity version
2022.3.33
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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