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Transition sprites in or out, or transition between two sprites using a variety of transition animations.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.28f1 | Compatible | Compatible | Compatible |
Description
Full instructions can be found here!
2D Sprite Transition allows you to transition 2D sprites in or out, or from one sprite to another using an animation that makes part of the first sprite disappear while making the second sprite appear. Over 30 preset transition types are supported, many with multiple parameters, or you can create your own from a reference sprite or texture.
All transitions have custom properties to allow them to be modified, for example the transition can be rotated, flipped, inverted, scaled, repeated or randomly adjusted.
Features:
- 30 preset transition types, each with many configurable parameters, or create your own.
- Editor support for initialising 2D Sprite Transition components, with a single line of code required to animate a transition.
- Previews of transitions in the editor at design time with immediate updates to the preview as parameters are configured.
- An example scene is included showing eight examples of possible transitions.
- Includes full source code.
Created with AI
An AI image generator was used to create the sprites in the example scene.
2D Sprite Transition
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License agreement
Standard Unity Asset Store EULALicense type
File size
11.6 MB
Latest version
1.0.0
Latest release date
Oct 25, 2024
Original Unity version
2021.3.28
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