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A powerful tool for positioning and sizing game objects in 2D Unity scenes.
Description

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๐Ÿ”ฅ Position objects intuitively using bounds - origin, corners, and center points.

๐Ÿ”ฅ Directly edit object width/height instead of having to calculate scale.

๐Ÿ”ฅ Manage multiple objects at once - position, alignment, and spacing.

๐Ÿ”ฅ Switch seamlessly between world/pixel units and local/global space.

๐Ÿ”ฅ Use guides, based on pixels or units, snap to object bounds and centers.


Full feature list:


โœŠ Simple positioning

Position game object using bounds origin, corners, and center points without having to change sprite pivots or collider offsets.


โœŠ Simple sizing

Edit actual width/height values of game objects, scale will be calculated accordingly. Stop having to guess scale values!

  • Use sprite renderer or collider bounds.
  • Camera bounds support - Get values, Align/Distribute tools.

โœŠ Use local or global space

Single click to toggle between values in local or global space.


โœŠ Seamlessly work with pixels

Single click to toggle between values in pixels or world units.

  • Set a global PPU for your project.
  • Snap game objects to pixels when dragging them in scene view.
  • Work perfectly with PixelPerfectCamera, just match the global PPUs.

โœŠ Use guides

Snap objects and multiple object selection bounds and centers to guides using scene view movement tools.

  • Add vertical/horizontal guides by dragging from rulers or on precise values using a dialog.
  • Set guide positions using units or pixels with support for math operations.
  • Use sprite or collider bounds, or object origin point.

โœŠ Use math operations for even more control

Adjust pixels/units precisely with basic operations in input fields (+, -, *, /, (), ^).


โœŠ At a glance info and quick actions

  • Open Sprite Editor / Find Sprite Asset quick action buttons.
  • Sprite asset quick info - Sprite Pivot / Sprite PPU.
  • Warn with quick fix of sprite PPU mismatches.
  • Warn with quick fix of sprite pivots not rounded for pixel perfection.

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๐Ÿ‘ช Work with multiple game objects!


โœŠ Position and move as a group

Use multiple game objects combined-bounds corners, and center points.

  • Supports world/pixel units, math operations.

โœŠ Align, distribute and set spacing

Align, distribute and set spacing using game object origins, or bounds.

  • Easily align game objects to Camera bounds!
  • Set spacing between objects to exact values, in world units or pixels.

โœŠ Super easily copy-paste between game objects

  • Positions of origin, corners or center points.
  • Sizes (width and height).

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๐Ÿ’ช Designed with performance, stability and compatibility in mind!

  • Has a very small foot print on project size.
  • Works in design time, no worries about affecting runtime performance.
  • Works as an independent external tool panel, can be removed at any time.
  • Does not override the Transform component inspector, allowing for minimum intrusion to standard work flows and maximum compatibility with other asset store packages.

๐Ÿค” Improvements under consideration โ€ฆ

  • Adding scale and rotation editing
  • Support for UGUI/Canvas elements
  • Support for prefab asset definition editing
  • Design time visual gizmos
  • โ€ฆ Please leave comments and ideas, we would love to hear your opinion!


Need help or have any questions?

Join our Discord or contact us at support@bnop.tools

Transform 2D - Position, Size, Width/Height, Pixels, Align, Spacing, Guides

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