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Keeps track of the current DateTime regardless of the device system time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.23f1 | Compatible | Compatible | Compatible |
2022.3.29f1 | Compatible | Compatible | Compatible |
Description
- Gets the time from a designated and official time server on the internet.
- The time is resynchronized if the device system time changes or if the app is paused for too long.
- Debug log messages and warnings can be disabled and are excluded from final builds.
Included in Example
- Reward buttons on timers.
- Claim a reward early playing a simulated ad.
- Times for reward claims are saved to a binary file with the bits flipped.
- A connecting message when the network time is not in sync.
Technical details
NetworkTimeManager
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License agreement
Standard Unity Asset Store EULALicense type
File size
119.7 KB
Latest version
1.0.1
Latest release date
Oct 28, 2024
Original Unity version
2022.3.29
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