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Enables effortless loot spawning with animations, audio, persistence. Designed for quick setup, it includes proximity, timed, and respawn. Perfect for treasure chests, enemy drops, and ambient loot.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.35f1 | Compatible | Not compatible | Not compatible |
Description
Streamline the management of loot spawning, animations, and player feedback in your games. With this powerful plugin, you can easily create compelling loot drop mechanics that include audio effects, visual feedback, and various spawn modes—all within a few clicks in the Inspector.
Features Include:
- Configurable Loot Drop Settings: Choose from multiple loot spawn modes, including One-Time, Respawn After Delay, Proximity-Based, Random Timed Spawn, and Disable After Time to bring diversity to your gameplay.
- Visual Feedback: Customize loot animations with options like Explosion, Jump Out, Float Up, or use particles for a more visual experience.
- Integrated Audio: Easily add audio effects for loot spawning and collection with customizable Audio Clips and built-in support for AudioSource.
- Persistence Options: Supports both Manual and Auto Persistence for looted crates, ensuring that player progress is always saved.
- Player Detection Settings: Configure Proximity Radius and use layers and tags to manage when and how loot is spawned for the player.
- Debugging Gizmos: Includes visual aids in the Editor like proximity radius spheres, respawn indicators, and timed disable visuals to make setup intuitive.
- Custom Inspector: Easy-to-use foldout sections make managing loot settings, animations, audio, and player detection more accessible directly from Unity's Inspector.
Sample Use Cases:
- Set spawnMode to One-Time and visualFeedbackType to DeactivateObject to simulate a treasure chest that can only be looted once.
- Use Respawn After Delay mode for loot that respawns over time for persistent enemies.
- Set Random Timed Spawn for environmental loot to keep players on their toes.
The Golemkin Loot System Plugin offers incredible flexibility for Unity developers looking to add rich and engaging loot dynamics to their games.
For support or additional inquiries, contact us at: support@golemkin.com.
Technical details
Created with AI
Promo & doc expansion, 3d models are also textured with stable diffusion
Loot | Object Looting/Loot/Treasure Framework
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$9.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
9.5 MB
Latest version
1.0
Latest release date
Oct 25, 2024
Original Unity version
2022.3.35
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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