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Pre-built drift track, ready for driving in just a few minutes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.13f1
Compatible
Compatible
Compatible
Description

Realistic style model of fantasy drift track, based on location in USA, south of Maxville, Jacksonville. Suitable for street cars and drift car competitions. Track is tested in realistic racing simulator to insure it has correct scale, and is fun to drive.


NOTICE: Package contains project with built-in RP setting, but it can be used with

URP and HDRP render pipelines. All my racetracks can be used in any RP, you just

need to switch the material type for URP project like this:

Edit > Rendering > Materials > Convert All Built-in Materials To HDRP



Basic workflow description:


You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:

* Terrain (road, grass, concrete, curbs, lines etc.)

* Vehicles

* Colliders

* Objects - distance markers, cars, banners

* Trees

* Walls and barriers

* Buildings

* Seats

* Pit trolleys

* Tyre blocks



After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.

I have made the grass, road, curbs and concrete as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.

Additionally, you can place individual objects to further change the appearance of the environment.

Here is the list of all available 3d objects you get with the track:

* Garage buildings

* Utility houses

* Spectator seats

* Distant buildings

* Ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)

* 5 tree types and 4 bush types

* Tyre stands and portable banner for pitlane

* Distance markers and cones

* Pit trolleys for re-fueling cars

* Marshal tower

* Large radio tower

* Safety wall blocks with/without fence, and just fence

* Tyre wall, tyre stack and a single tyre

* Safety railing

* Banners, and banner frame, L shaped banner frame

* Start light cluster

* Pitwall desks with seats and PC screens

* Concrete slabs to cover off roads

* Podium steps

* Floodlight poles

* Mechanic tent



What are the benefits of using this asset?


1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.

4. Since this is a fictional race track, you can be sure you will not have any licensing problems in future, because nothing like this exist in real life.


More tracks are coming!


I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 30 cartoon style circuits.

For any questions about this asset send me an email to retrovalorem@gmail.com.



Technical details

Complete track geometry:

Polygons: 467 000

Vertices: 628 000

48 Materials

80 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px

UV mapping: mixed

Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP

Realistic Drift Track Maxville

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License type: Single Entity
Single Entity
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
3.4 GB
Latest version
1.0
Latest release date
Oct 9, 2024
Original Unity version
2023.1.13
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