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1/3
Simple code with pref object that automaticaly starts recording when you press Play and stops when you stop. It is a great tool for documentation or when you just forget to hit record once in a time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.17f1
Compatible
Compatible
Compatible
Additional compatibility information

Works with com.unity.recorder ( ver 4.0.3 as far as I know)

Description

Key Features:

  • Automated Recording: The script automatically starts recording gameplay when your game begins, eliminating the need for manual activation and reducing the risk of missing important moments.
  • Unique Filenames: Each recording is saved with a timestamp in the filename, ensuring that you never overwrite previous recordings. This organization makes it easy to locate and manage your footage.
  • Custom Output Directory: Easily specify where you want your recordings to be saved. The script checks if the specified directory exists and creates it if necessary, streamlining your workflow.
  • User-Friendly: Designed with simplicity in mind, the AutoRecorder integrates seamlessly into your existing Unity projects, making it easy for anyone to use without extensive setup.

Why You Need AutoRecorder:

  • Content Creators: Capture every thrilling moment without worrying about starting or stopping the recording manually. Focus on your gameplay and let the AutoRecorder handle the rest.
  • Game Developers: Easily document gameplay for testing and review purposes, providing valuable insights into gameplay mechanics and user experience.
  • Streamers: Ensure that your streams are recorded for future content creation, allowing you to edit and share highlights effortlessly.

Record at Play

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