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Manage health, lives, regeneration, healing/damage zones, and pickups in Unity. Fully customizable with hitpoints or percentage modes, events, respawn, and visual gizmos. Perfect for all games
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Not compatible
Not compatible
Description

Heal System is a powerful, flexible health management solution designed for Unity. Whether you’re working on an RPG, action game, or platformer, this system easily handles health, lives, regeneration, and environmental interactions like healing springs or damaging traps. With multiple modes, customizable settings, and visual feedback, integrating health into your game has never been easier.

Features:

  • Health Modes: Supports both hitpoint-based "heart" health or percentage-based health tracking.
  • Game Modes:Lives: Objects have a set number of lives before they are destroyed or need to respawn.
    Infinite: Health resets to max upon depletion.
    MustRespawn: Objects require a respawn upon death.
  • Regeneration: Timed health regeneration with customizable delay and amount.
  • Heal and Damage Zones: Create areas that heal or damage objects on interaction. Zones are customizable by size, interaction mode (Layer or Layer+ID), and can visualize zones in the editor with gizmos.
  • Pickup Items: Create healing or damaging items. Choose between one-time use or respawnable pickups with delay settings.
  • Full Event System: Includes UnityEvents and delegates for object death, healing, and damage, making it easy to integrate with your existing UI or game systems.
  • Editor Gizmos: Visualize zones and pickup areas in the editor, with color-coded gizmos for healing (green) and damage (red).
  • Customizable Zones and Pickups: Supports layer-based or ID-based interaction for precise control over what objects can trigger healing or damage.

Use Cases:

  • Manage player health in any game type, from hitpoints to percentage-based systems.
  • Add healing springs or damage traps to RPGs or action games.
  • Create dynamic pickup items that heal or damage, with optional respawn times for replayable content.
  • Monitor lives and track regeneration progress with customizable settings.

Designed to work smoothly out of the box, the Heal System can be tailored to meet the needs of any project. With easy-to-use custom editors, you can set up and configure your health system quickly, allowing you to focus on gameplay development rather than building a health management system from scratch.

Technical details
  • Health System:HitPoints or Percentage-based health tracking
    Lives-based, infinite health, or respawn mechanics
    Regeneration system with customizable delay and rate
    Fully event-driven system (damage, heal, death events)
    Delegates and Unity Events for easy integration
  • Zones:Healing and damage zones with customizable sizes and interaction modes (layer-based or ID-based)
    Visual gizmos for zone size and interaction type
  • Pickups:Heal or damage pickup items
    One-time use or respawnable after delay
    Interaction via layers or ID-based system
  • Global Health Manager:Tracks and manages health for all registered objects in the scene
    Provides health data and events for each object
    Custom Editors: Fully featured custom inspectors for all scripts
    Gizmos: Visual representation for zones and pickups
  • Documentation: Readme and usage examples included
  • API: Easy-to-use public API for health interaction and querying
Created with AI

AI is used for promo images and for expansion on documentation

Heal | Health system Framework/ Healing Framework

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$15
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License type: Single Entity
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Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
3.9 MB
Latest version
1.0
Latest release date
Oct 8, 2024
Original Unity version
2022.3.13
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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