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Pulse allows you to animate object scaling. Easily create pulsing effects for objects with smooth transitions, dynamic scaling, and customizable play modes. Perfect for adding life to in-game objects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Not compatible
Not compatible
Description

The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.

The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.

Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.

Key Features:

  • Pulse scaling based on custom animation curves.
  • Adjustable Base Scale, Max Scale, and Min Scale values.
  • Choose between Looping or One-time pulse modes.
  • Support for Play on Enable or Programmatic control.
  • Scene Gizmos to visualize the pulsing range in real-time.
  • Adjustable Pulse Speed and Start Delay.
  • Clean and intuitive Custom Inspector with a fancy header for easy parameter management.
Technical details

Technical Details:

  • Pulse Modes: Looping, One-time
  • Play Modes: Play on Enable, Programmatically triggered
  • Editor Gizmos: Visual representation of Base, Min, and Max scale ranges in the Scene view.
  • Custom Animation Curves: Control the scaling behavior over time.
  • Custom Inspector: Includes fancy header, organized sections, and smooth layout.
  • Supported Unity Versions: Compatible with Unity 2019.4 and later.
  • Supported Render Pipelines: Works with both Built-in, URP, and HDRP.

Performance Considerations: Lightweight design, ideal for both mobile and desktop platforms.

Created with AI

AI is used for promo images and for expansion on documentation

Pulse | Scale Change/Object Highlight Framework

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Pulse | Scale Change/Object Highlight Framework
$4.99