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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.13f1 | Compatible | Not compatible | Not compatible |
The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.
The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.
Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.
Key Features:
- Pulse scaling based on custom animation curves.
- Adjustable Base Scale, Max Scale, and Min Scale values.
- Choose between Looping or One-time pulse modes.
- Support for Play on Enable or Programmatic control.
- Scene Gizmos to visualize the pulsing range in real-time.
- Adjustable Pulse Speed and Start Delay.
- Clean and intuitive Custom Inspector with a fancy header for easy parameter management.
AI is used for promo images and for expansion on documentation
Pulse | Scale Change/Object Highlight Framework
