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GMS is a robust core solution designed for efficiently managing data-driven systems. It features dynamic SubManagers, or "services," which operate on non-Monobehaviour classes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.20f1
Compatible
Compatible
Compatible
Additional compatibility information

This package will try to import the following unity packages:

- Addressables which is essential for the base system.


For the included Game samples

- Cinemachine

- Input System (new) 

Description

Description


GMS is a comprehensive solution designed to streamline the creation and management of game subManagers/services for projects of any size. It provides a robust framework for organizing and controlling various game components through a user-friendly interface. Key features include:



Modular Submanager System:


Easily create, manage, and delete game submanagers with linked data structs, enhancing modularity and flexibility. Support for both base and dynamic subManagers allows for quick iteration of gameplay with different scopes.



ScriptableObject Integration:


Utilize ScriptableObjects for GameData Dependency Injection for efficient data management and serialization, ensuring your game data is well-organized and easy to maintain.



Editor Tools:


Custom editor windows for intuitive setup and management of submanagers, complete with real-time feedback and warnings.



Utilities:


Handy utilities built from years of game development experience, such as managing cooldowns and timers, object pooling, simplifying gameplay mechanics implementation.



Addressables Support:


Seamlessly integrates with Unity's Addressables system for efficient asset management and async loading and unloading assets.



This asset is ideal for developers looking to enhance their game's architecture with a structured and scalable management system. Whether you're working on small projects or large-scale games, the Game Management asset will help you keep your project organized and efficient.



Dependencies



Unity Addressables (auto installed upon importing assset if missing) https://docs.unity3d.com/2021.3/Documentation/Manual/com.unity.addressables.html

Technical details
  • Requires at least entry level C# scripting knowledge for a developer to implement SubManagers
  • Editor window for easily creating new SubManagers on the go.
  • Submanagers use dependency injection.
  • Fusion of Singleton and Service Locator game programmer patterns.
  • Extra utilities like Cooldown time manager, AudioManager, View side Object pooling.
  • 1 Full Tic tac toe Game sample with Audio, Art Assets and UI integrations.
  • 1 minimal game example with a jumping dark minion with collectibles showcasing a dynamic submanager swapping mechanic.

GMS (Game Management Service)

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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