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An animation ready model of an I.E.D. Briefcase. The mesh is fully skinned and includes a test animation. Animations such as the briefcase opening can be sequenced out if desired.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Compatible
Compatible
Additional compatibility information

Textures are included for additional pipelines, but textured prefabs for the are already setup to use for Built-in, URP and HDRP. If using a custom pipeline, simply use the existing prefabs in the main prefab folders and apply a material and textures using your projects workflow.

Description

The ASGS Briefcase I.E.D. (Improvised Explosive Device) was designed to be used for a simulation project where-in it was setup for interaction to unlock the briefcase and use the interior keypad to upon opening to enter the proper code to disable the explosives inside. The mesh is fully setup for animation with bending wires, interactable buttons, dials, etc. Along with the main mesh itself with it's various LODs, there is also 2 variants, one that


includes modeled hex nuts if you are interested in having a more high-res mesh with the additional geometry.


Additionally there are meshes included for a close-up of the briefcases dial lock, and the keypad for setting up locked or zoomed camera persectives for more precise interaction if desired. The pack includes the primary textures to cover Unity's standard rendering/material pipelines, as well as additional textures for other gameing standard material workflows such as ORM, Specular, and unpacked texture types.


The interactable briefcase is setup with a full skeletal rig to make the opening of the briefcase more believeable with some flexion in the wires and the back of the briefcase, as well the hinges, latches and various other areas allowing for various interaction or posing opportunities. This was done through the use of skinning rather than the need for additional joints/bones to maintain performance.


Also included are the individual Rigged LODs in a case where you only intend to use a single LOD and aren't worried about LOD setups, a rig test animation which has been applied and can be viewed in the included test scenes and can also be viewed in the video on the store page. Parts of this animation can be ripped out/set up for separate animation triggers if desired. Finally included are LODs for opened and closed states. They have had their joints removed and the closed version has had it's internals removed. The allow for the user to use them in static/non-interactive states that are more performant if desired.


Gray Background Renders captured in Marmoset Toolbag

Tan Background Renders captured in the provided HDRP Unity Sample Scene

Technical details

Number of textures: 8 (16 including bonus textures)

Texture dimensions: 4096x4096

Polygon count of Briefcase IED: 33,456 wHex Nuts, 19,538 without Hex Nuts

Minimum polygon count: 2,204

Maximum polygon count: 33,456

Number of meshes/prefabs: 25

Rigging: Yes and some Rigid/Parented options

Animation count: 1

Animation type list: Skeletal

UV mapping: Yes

LOD information (count, number of levels) 5 Levels of LODs, 3 for high quality/Hex versions

Types of materials and texture maps - PBR, Met Standard, Specular

ASGS Interactive IED Briefcase

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