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This cabinet is set up to be fully interactable allowing you to open the doors. Additionally included are non-interactable prop versions. Complete with LODs for all versions. Optimized and game ready.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.20f1
Compatible
Compatible
Compatible
Additional compatibility information

Textures are included for additional pipelines, but prefabs are only ready to use for URP and HDRP. If using a different pipeline, simply use the existing prefabs as a base and apply a material with corresponding textures supported by your project.

Description

Interested in this asset? You might be interested in the Bundle it's a part of: https://u3d.as/3aSD


Like our products? Check out our studio: https://asquaregamesandsimulation.com/


CONTAINS THE FOLLOWING ASSETS

  • Cabinet Tall
  • Cabinet Shelf
  • Textures
  • LODs

-Brown and Black color variant textures included

-The tall cabinets have 3 versions, a rigged variant that has been skinned with joints applied, a parented/rigid animation variant where the moving parts are set as parented meshes with local pivots at their movement points, and a prop variant where the internals have been removed and the cabinet is essentially a shell and no longer interactable.

-A custom collision mesh has been provided for the interactive version of the mesh that allows the user to reach into the cabinet, as well as standard collision for areas like the doors being applied through box colliders in the prefabs.

-URP and HDRP test scenes have been set up for each, renders were collected in the provided HDRP scene aside from the cover image and the LOD render shot.

-Materials have been set up for URP Lit in both Metallic Smooth and Specular Smooth workflows, HDRP Materials has been setup for the HDRP standard/Mask Map workflow

-Prefabs have been created for all of the primary assets, with materials in both color variants for both URP and HDRP

-Additional textures have been included whether used in the project or not including ORM, Normal for Direct X platforms, etc. So that the asset can be used for basically any workflow.

-All provided textures are 2K, with color and normal maps being set to use high quality compression. Adjust as needed for your project.

-Additional prefabs for shelves have been created so that the inside of the cabinet doors can be customized to the users liking.

-Colliders for handles have been set up under an empty object, these can be useful for setting up VR hand positions if needed or simply deleted from their prefabs.

-Polygon Counts provided in Technical Detail are for the interactable versions. Prop versions will generally have a lower polycount.


-Gray background render images captured in Marmoset

-Tan background render images captured in the provided HDRP Unity Scene

Technical details

Number of textures: 14 (5 used)

Texture dimensions: 2048

Polygon count of Max LODs: Cabinet Tall - 3220 tri's

Minimum polygon count LODs: Cabinet Tall - 836 tri's

Number of meshes/prefabs - Meshes - 6, Collision Meshes - 1, Prefabs - HDRP: 8, URP: 8

Rigging: Yes

UV mapping: Yes

LOD information : 3 LOD levels for each asset (0-2)

Types of materials and texture maps - PBR/ORM, Specular, Specular Smooth, Metallic Smooth

ASGS Interactable Cabinet Tall

$7.50
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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