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Voicebro is a customizable voice communication system that allows you to run your own voice servers without limitations.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.12f1
Compatible
Compatible
Compatible
Description

Voicebro voice system provides everything you need to customize and run your own voice system (server+client) for your projects. It is designed to be easily fitted into existing server+client game systems as well as supporting plug 'n' play usage with other popular player networking systems. The voice client accesses the microphone directly through Unity (and directly via javascript in WebGL builds), and uses AudioSources on players for individual stream playback of voice channels. The voice server portion is a cross platform Visual Studio 2022 project, that you can customize and compile to your desired server platform.

Technical details

* No required subscriptions, over the top license restrictions or check-ins, asset dependencies, etc

* Run your own voice servers & as many as you want -- server binaries can be easily launched as needed by your game server logic

* Ability to use interest groups as 'channels' and change on-demand without reconnecting

* Protocol options are UDP & WebSockets

* Server has been compiled and tested for use on various windows and linux vps environments such as Amazon EC2, Akamai, etc.

* Easily run server locally on LAN during project development, easily deploy to server for production use

* Perfect for server authorative game systems

* Works on closed systems (LAN/intranet environments without internet access) as well as publicly on servers on the internet

* Dynamic bitrate's per player

* AES-256 encryption (optional)

* Protects remote player identities, IP addresses, etc

* Supports gzip compression for reducing bandwidth usage while maintaining high fidelity audio

* Supports 3 encoding modes allowing us to save bandwidth: PCM (Uncompressed), G.711 μ-law or Adaptive differential pulse-code modulation (ADPCM)

* StreamlinedNetworkMode option allows plug 'n' play usage with Photon Fusion/PUN2, Mirror, Netcode, NetcodePlus, and Standalone mode to streamline integration with another networking system to run in parallel with this system

* Integration guide for SmartFoxServer MMOBasics (example) available on website

* Client has been editor & build tested for Windows, Linux, macOS, Android and WebGL platforms with both editor versions 2021.3.16f1 & 2022.3.12f1 as well as preview version 6000.0.12f1 (Unity6)

* Supports WebGL -- NetworkProtocolMode gives the option of using WebSockets or UDP modes to talk to your VoicebroServer, easily add Voice to your WebGL projects! WebSockets also works alongside other common WebGL networking systems using StreamlinedNetworkMode presets -- see WebGL demo here

* Bridgemode support in server project -- allow UDP and WebSocket players to serialize across both protocols based on interest groups

* Works with Obfuscators, IL2CPP & Mono

* Detailed comments and documentation PDF available here


Voicebro - Voice Client & Server System

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