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It's a solution to filter materials in your project by complex rules, and replace the properties in these materials by another user edited complex rules
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.2f1c1
Compatible
Compatible
Compatible
Description
  • Filter your materials by complexible conditions
  • Replace multiple material properties with your own rules simultaneously
  • Serializable condition groups to save time
  • Fast, accuracy, highly customized

Technical details

When you need to upgrade material shadinging in bulk and have a complex and clear parameter correspondence, this tool will greatly improve your efficiency.


This tool allows user to filter materials in project by following types:

  • Shader
  • Vector
  • Float
  • Int
  • Texture Usage(fuzzy matching supported)
  • Keyword status
  • Queue
  • Reference(accuracy texture asset)
  • Material Name (regex supported)
  • path of material's location (regex supported)

Each filter condition can be selected as a "or" filter or "and" action, aimed to support more complexible requirements.

You can add your own filter via script. View any existing script to learn the format


Then user can replace the properties in these filtered materials. Deliver value from old properties or just covered with a new value. Following types of setting could be replaced:

  • Shader
  • Vector
    • Supported to deliver value from old property
      • Channel Swizzle supported
  • Color
    • Supported to deliver value from old property
      • Channel Swizzle supported
  • Float
  • Int
  • Texture
    • Supported to deliver value from old property
  • Keyword
    • Support to enable or disable
  • Queue
  • (Cache Clean)
    • Clean every unused property cache of material

Of course, multiple items can be replaced simultaneously.


What's more, every condition groups whatever used for filter or replace could be saved as an asset, so that you won't need to operate this tool over and over again when the situation is just the same.

Moonflow Material Processor

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License type
File size
323.1 KB
Latest version
1.0
Latest release date
Oct 23, 2024
Original Unity version
2021.3.2
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