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Build and publish your Steam game in all your configurations for all platforms with a single click. No more switching platforms and changing app Id manually
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.19f1
Compatible
Compatible
Compatible
Additional compatibility information

⚠️ Supported Versions: Unity 2023.2 or higher. 


🔗 Dependencies

This tool depends on the Unity Registry package: Editor Coroutines (com.unity.editorcoroutines": "1.0.0)

Description


Game Builder for Steamworks lets you configure once, build your Base Game, DLC, Demo Version, and all other depots effortlessly with a single button press in the Editor.


As game developers, we want to spend out time developing features and designing fun game mechanics. We don't want to sit around and wait for builds to finish so that we can change the build settings and just start a new build. There is nothing worse than finishing a build and realizing that you forgot to change the Steam Application Id and now having to start all over again.


This plugin will put all of those issues to rest. You will be able to configure all of your applications once and simply build all content versions into separtate depots and publish them straight to the Steamworks platform.


⚙️ Application Configurations

Create a configuration for all the versions of your application that are built from the same project. These are separated by the Application Ids that are provided by Steamworks. Common use cases such as: building Demo versions that only include a subset of scenes, or a Playtest that needs some custom logic, are handled with this feature.


📦 Depot Configuratons

You can add as many depots as you wish to your App Configurations. These will automatically be built for the selected platforms and ordered into neat folder structures.


🪄 Build Script Generation

All of the required build scripts for your applications and depots are generated automatically from the information you provided in the editor. When your Unity builds are all completed, everything is prepared and ready to be built and published to the Steamworks platform.



⚠️ Supported versions: 2023.2 or higher due to using the newer data binding API in Unity UIElements. Further backwards compatibility might be added in the future.


🔗 Dependencies

This tool depends on the Unity Registry package: Editor Coroutines (com.unity.editorcoroutines": "1.0.0) to enable the ability to execute multiple build tasks in sequence. This dependency is declared in the package manifest and will be installed automatically.


💬 Discord

🛠️ GitHub



Technical details
  • Editor Window located under File > Game Builder
  • App Configurations for building different versions of the same game
  • Depot Configurations for setting up platform specific build targets
  • Automatic .vdb script generation for SteamCMD builds
  • Automatic publishing to Steamworks platform

Game Builder for Steamworks

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
73.9 KB
Latest version
1.0.3
Latest release date
Sep 16, 2024
Original Unity version
6000.0.19
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