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Efficient solution for managing audio in. It simplifies the integration process, optimizes performance, and offers robust features for dynamic and complex audio management.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.17f1
Compatible
Compatible
Compatible
Additional compatibility information

Backwards compatibility with unity 2022, 2021, 2020, 2019 and 2018.

Description

Transform your game's audio experience with Optimized Sound Manager, a powerful and efficient tool designed to simplify and enhance audio management in Unity projects. This asset is your ultimate solution for integrating sounds, music, playlists, dynamic music, and multiple audio channels seamlessly into your games.


Why Choose Optimized Sound Manager?

  • User-Friendly: Designed for developers of all skill levels, our tool makes audio implementation accessible and straightforward, allowing you to add sound to your game with just a single line of code.
  • Performance Optimization: Using Unity's Addressables system, it dynamically loads and unloads audio clips, optimizing performance and memory usage to keep your game running smoothly.
  • Efficient Workflow: Say goodbye to repetitive tasks. Our streamlined system saves you time, making audio management a breeze.
  • Seamless Integration: Easily integrate and configure sounds with uses of Scriptable Objects.
  • Versatile Audio Channels: Create and edit multiple audio outputs to manage and separate sounds into distinct channels, giving you full control over your game's audio environment.
  • Intuitive Editor Tools: Offers a comfortable and efficient way to manage your game's audio, making the process both easy and enjoyable.

Features:

  • Performance Optimization: Utilizes Addressables to enhance audio lifecycle management, facilitating dynamic loading and unloading of audio clips at runtime.
  • Single Line Implementation: Simplifies audio integration with just a single line of code.
  • Visual Audio Management: Intuitive editor windows and Scriptable Objects for easy and efficient audio management.
  • Dynamic Music and Playlists: Supports dynamic music transitions and playlist management.
  • Multiple Audio Channels: Enables handling of multiple audio channels for complex audio needs.
  • Volume Control: Direct volume control connected to the mixer for easy adjustment.
  • Configurability: It allows you to configure and customize your sounds easily.

Note: The content shown in the video is from a project where this audio package has been used and is not included in the asset itself.


Unleash the power of sound in your games with Optimized Sound Manager – where efficiency meets excellence.


❤️ Reviews are very much appreciated, we love to hear what you think of the asset.

Technical details
  • Addressable Integration: Utilizes Addressables to enhance audio lifecycle management, facilitating dynamic loading and unloading of audio clips at runtime.
  • Single Line Implementation: Simplifies audio integration with just a single line of code.
  • Visual Audio Management: Intuitive editor windows for easy and efficient audio management.
  • Dynamic Music and Playlists: Supports dynamic music transitions and playlist management.
  • Multiple Audio Channels: Enables handling of multiple audio channels for complex audio needs.
  • Volume Control: Direct volume control connected to the mixer for easy adjustment.

Platforms Supported:

  • PC
  • Mobile
  • Console
  • Web

Optimized Components - Sound Manager

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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