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Providing a set of deformation modules you can easily apply to any character.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.38f1
Compatible
Compatible
Compatible
Description

Minimum Unity Version 2021.2 LTS +


Documentation | Discord | Contact


Breathe life into your game through real-time deformations on animated meshes or export your creations to rapidly iterate on character variations.


Deform the default pose or make a snapshot every frame to achieve high-quality results even on limbs and blend shapes - all while maintaining a smooth frame rate, thanks to the advanced algorithm built on Unity's job system.


The setup is facilitated by a single inspector component, employing a modular approach that ensures complete oversight, control, and great artistic possibilities.



HIGHLIGHTS


โญ Deformation

  • Powerful set of deformation modules.
  • Can be combined in any way you desire.
  • Quickly create character variations in the editor.
  • Animate character meshes in play mode.
  • Frame update option to deform blend shapes and animated limbs.

โœˆ Lightning-Fast Performance

  • Job System & Burst Compilation.
  • Editor Caching.
  • Mobile and VR-ready, even for complicated meshes.

๐Ÿ’Ž Usability

  • Any genre and platform.
  • Humanoid and generic characters.
  • Any amount of Skinned Mesh Renderers.
  • -> A mesh-combine tool is included.
  • Any amount of sub-meshes per renderer.
  • Activate/deactivate and full reset with one method call.
  • Easily integrable with any custom character controllers and ragdoll solutions.

๐Ÿ”‰Integrated Systems

  • Bones, Deformation and Action Setup.
  • Live Character Display in the Scene.
  • Event System.
  • API.

โœ… User Friendly

  • Modular Architecture.
  • Lightweight.
  • Extensible.

โ˜ Support

  • Up-to-date Online Documentation.
  • Helpful Tooltips.
  • Demo Scenes.
  • Active Support (Discord, Email).

๐Ÿ™‚ The funny cartoon boy from the video is included!


Any feature missing? Please don't hesitate to reach out!

Technical details

REQUIREMENTS

  • Minimum Unity Version 2021.2 LTS +

DEPENDENCIES

  • unity.burst
  • unity.collections

Deformations

  • Each deformation comes with its own set of options.
  • Can be combined modularly in the inspector.
  • Contrast
  • Flatten
  • Gravity
  • Inflate
  • Noise
  • Smooth
  • Stretch
  • Twist

Actions

  • Can be combined modularly in the inspector.
  • Executed at runtime via a simple Execute() method call.
  • Animate (curve or preset, forward or backward)
  • Repeat (loop or limited)
  • Set
  • Wait

Event System

  • Useful Unity Events that can be added modularly in the inspector.
  • Each event has an associated Unity Action if coding is preferred.

๐Ÿงพ Full Source Code included

Character Deformer

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License type
File size
16.2 MB
Latest version
1.1.1
Latest release date
Feb 6, 2025
Original Unity version
2021.3.38
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