Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.3f1 | Compatible | Compatible | Not compatible |
Transparent materials are generated by default during Imposter creation. If your pipeline has unique handling of transparency, you might need to configure/change the generated material afterwards.
Feel free to reach out if you need help!
General
Does your scene have a distant set of background objects, but isn't optimized to render performantly? Imposter Group is designed to take groups of GameObjects and easily convert them into a billboard imposter to preserve quality, but at the rendering cost of 1 quad.
Imposter Group works great in VR scenes that have a limited movement area, or in large desktop scenes with an inacessible background.
Usage Steps
1. Add a new GameObject to the scene (typically a parent of background elements).
2. Add the ImposterGroup component.
3. Set your Origin point (defaults to world origin).
4. Click "Generate Imposter"!
Differences from Other Imposters
There's a handful of other Imposter packages on the marketplace. Those primarily focus on rendering a singular repeated asset that needs a far LOD variant. Imposer Group is intended for background optimization: specifically to handle groups of different objects that remain stationary at a far distance.
Note: This tool is NOT meant to be a replacement for an LOD system and is for distant objects only. Generating an imposter for GameObjects near the camera can result in parallex effects.
Imposter Group Renderer
