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A simple player start that you can use its transform for referencing your the starting position of your player.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.10f1 | Compatible | Not compatible | Not compatible |
Description
- Has a snap to ground button in its inspector so you don't have to manually place it on the ground.
- Has an active collision checker that checks if it is colliding with any object which would affect the player spawn and debugs an error.
- Suitable for all 3D games, but can also be used for 2D with a little modification.
- Has a demo scene with a player and the PlayerStart Prefab, where the players get spawned in the prefab's position.
Technical details
Simple Player Start
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License agreement
Standard Unity Asset Store EULALicense type
File size
28.7 KB
Latest version
1.0
Latest release date
May 7, 2024
Original Unity version
2022.3.10
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