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FastScene is a terrain editing plugin designed with simplicity and user-friendliness in mind, providing a solution for tiling non-repeating textures.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.22f1 | Not compatible | Compatible | Not compatible |
2022.3.20f1 | Not compatible | Compatible | Not compatible |
Description
FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.
- Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.
- Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.
- Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.
- Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
- Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.
- Supplies easy-to-use brush tools for convenient terrain editing.
- Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.
- Supports more than two Control Maps and allows direct drawing on multiple Control Maps.
- One Control Map supports up to five TileMaps.
- Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.
Technical details
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FastScene
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License agreement
Standard Unity Asset Store EULALicense type
File size
79.4 MB
Latest version
1.0
Latest release date
Apr 15, 2024
Original Unity version
2022.3.20
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