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A generic graph framework implementation useful for creating and editing graphs both in the Unity Editor and in Game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.30f1
Compatible
Compatible
Compatible
Description

Requires Unity's Newtonsoft Json package.


A graph framework built with customization and ease of use in mind, by base class derivation, for both editor tooling / editing and runtime graph manipulation.

It also provides extensive documentation on everything this framework supports, along with a huge amount of code comments / summaries that help on teaching how it all works.


Runtime support is based on the facts that the core provides:

  • Basic functions to easily operate on graphs through code.
  • Overridable functions to tailor graph/node behaviour to your needs.
  • A custom json serializer for serializing graphs and nodes.
  • Some helper functions for typical graph use cases, like checking for trees, etc...

Editor support is based on the way that the editor extensions are handled:

  • Graph / Node editors for specific graph / node types, with some implementation cases / examples for included editor functionality.
  • Type based loading / saving / copying of graphs to / from graph fields.
  • Undo/Redo support for most graph editing operations.
Technical details

Features:


  • Serializable Graph / Node / Port:

Framework based on data structures non dependent on unity objects.


  • Graph Serializer:

Newtonsoft's Json based wrapper class for graph serialization using json.

It has special case handling for graphs and nodes.


  • Knots:

Add Knots in already made port connections, to extend them.

Mainly an editor utility for better port connection organization.


  • Subgraphs:

Allows for graphs to have other graphs within it, and supports connections in between them.


  • Dynamic ports:

Besides the static ports defined by a node's class, these allow for dynamic port addition / removal to individual nodes.


  • Graph Editor Window:

The interface from which graphs can be edited in the Unity Editor.

It comes with some quality of life additions such as:

Box Selection - Drag to select multiple nodes with shift/control modifiers.

Node Finder - Find nodes that may be lost due to them being far from camera view.


  • Node Property Drawer:

The interface from which nodes can be edited, in the Graph Editor Window.


  • Dynamic Port Drawer:

Allows for Editor display / editing of the values that dynamic ports contain.

Xtebs Graph Framework

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License type
File size
403.6 KB
Latest version
1.1.0
Latest release date
Feb 28, 2025
Original Unity version
2021.3.30
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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