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The Simon task demonstrates that people react more swiftly and accurately when the characteristics of a stimulus and its response align.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.33f1
Compatible
Compatible
Compatible
Description

The Simon task and effect, first identified by J. R. Simon and his colleague in 1963, demonstrate that people react more swiftly and accurately when the characteristics of a stimulus and its response align, such as both occurring on the same side of the body. This phenomenon is part of the broader category of stimulus-response compatibility effects. It is similar to the Stroop effect in highlighting the challenges experienced during a mismatch between a stimulus and its response, which is easily noticeable.


Supported VR Device Types via SteamVR

* Vive

* Oculus


Because all creation and editing functionalities are accessible through the Unity Editor, no coding is required to create and run a custom questionnaire in a scene.


For further reading, see:

Simon, J.R. and Wolf, J.D. (1963). Choice reaction times as a function of angular stimulus-response correspondence and age. Ergonomics, 6, 99-105.


Hommel, B. (1993). Inverting the Simon effect by intention: Determinants of direction and extent of effects of irrelevant spatial information. Psychological Research, 55, 270-279.


Prinz, W. & Hommel, B. (2002). Common mechanisms in perception and action: Attention and Performance, Vol. XIX. Oxford: Oxford University Press.


We are always interested in scientific collaborations. Please reach out to zefwih@gmail.com

Technical details
  • Participant and Condition IDs: Unique identifiers for each participant and condition.
  • Data Logging: Automatic logging of task data to a CSV file, customizable log path. ●
  • Customizable Visual Stimuli: Configurable display settings for the Simon signals, including colors and shapes.
  • Error Feedback: Provides visual feedback for errors.
  • Task Timing: Adjustable response times and intervals between trials.
  • UI Customization: Options to customize font size, text, and background colors.
  • SteamVR Integration: (Optional) Integration with SteamVR for VR-based tasks.

  • Usage
    • Configuration: Set participant and condition IDs in the Unity Editor.
    • Customize display settings, signal shapes, colors, and error feedback sprites as required.
    • Logging: Enter the desired path for the data log file or use the default path.
    • Welcome Screen: The task starts with a welcome screen detailing the usage for participants.
    • Execution: The module executes a series of Simon tasks. Participant responses are logged along with reaction times and error statuses.

A prefab is included.


All source code is extensively documented.

Simon-Task

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File size
749.3 KB
Latest version
1.0
Latest release date
Mar 19, 2024
Original Unity version
2021.3.33
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