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1/5
Versatile filtering for noisy Float, Vector2, Vector3, Vector4, and Quaternion data based on the state-of-the-art 1€ Filter algorithm.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.7f1
Compatible
Compatible
Compatible
Description

The MoveFilter Unity asset, leveraging the 1€ Filter algorithm, provides a powerful and versatile solution for smoothing motion data across various vector types and quaternions.


The 1€ Filter (see [1]) is a highly accurate and responsive algorithm ideal for filtering noisy signals in interactive systems. For example, when handling or tracking noisy / jittering human input.


An impressive online implementation by Jonathan Aceituno is available for experimentation and demonstrates that the 1€ Filter outperforms other filtering approaches.


MoveFilter is designed to handle Float, Vector2, Vector3, Vector4, and Quaternion data, ensuring jitter-free and fluid motion for GameObjects.


This asset is ideal for developers looking to enhance the realism and quality of movements in their Unity projects, be it in animations, physics simulations, or user interactions. Its flexibility and ease of integration make it a valuable tool for novice and experienced Unity developers.


Contact:

For any queries or issues related to this module, please get in touch with us at zefwih@gmail.com


For further reading and scientific background, see:

  1. Casiez, G., Roussel, N. and Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '12). Austin, Texas (May 5-12, 2012). New York: ACM Press, pp. 2527-2530.
Technical details

Key Features:

  • 5 Data Types Supported: Float, Vector2, Vector3, Vector4, and Quaternion.
  • Customizable Settings: Frequency, minCutoff, beta, and derivateCutoff for tailored filtering.
  • 3 Demos Included: Three demo scenes illustrating the filter's application and versatility.


Ease of Integration:

  • Simple setup, plug, and play; Attach the MoveFilter scripts to GameObjects in your scene.


Performance-Focused:

  • Efficient algorithm ensuring minimal impact on game performance.
  • Optimized for Unity: Designed to integrate seamlessly with Unity's environment.
  • Versatile Application: Suitable for a wide range of genres, from action games to simulations.


Detailed Documentation:

  • Comprehensive guide for installation, setup, and customization.

Parts of this Unity asset are based on the work of Dario Mazzanti.

MoveFilter

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License type
File size
1.5 MB
Latest version
1.0
Latest release date
Mar 18, 2024
Original Unity version
2022.3.7
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