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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.30f1 | Not compatible | Compatible | Not compatible |
2022.3.16f1 | Not compatible | Compatible | Not compatible |
A procedural distortion shader that tightly integrates with Unity’s particle system to generate per-particle animated distortion/ripple/shockwave effects.
👉 Realtime/Live WebGL Demo 1 [INCLUDED Demo]
👉 Realtime/Live WebGL Demo 2 [NOT Included - Cube Attack!]
(Demo 2: shockwaves generated as distortion particles on cube impact.)
📦 Drop an included prefab into your scene for instant results, or dive in to customize/tweak and integrate to your heart's content. 🎨
The shader exposes several useful properties to fine-tune its visuals.
🌈 Smooth Blending: Unlike typical distortion shaders, here distortions are actually blended seamlessly with the scene's geometry near the edges.
🔧 Textureless: The effect is entirely procedurally generated and does not suffer from any texture read overhead, nor are you required to provide any.
🚀 Optimized: Designed with performance in mind, the distortion FX workflow runs efficiently even with complex setups and many CPU particles.
🎛️ Parameterized: Adjust everything from the intensity and speed of the shockwaves to the minute details of the per-particle distortion with user-defined animation curves.
🌐 Particle-Based: Direct the shader's behaviour with precision using particles. Achieve unique per-particle variation for dynamic visual effects.
⏱️ Real-Time: Tweak parameters in real-time within the Unity editor to see instant changes, enabling rapid iteration and prototyping.
Please read the 📚 LIVE DOCS 📚 to understand how to use this effect.
> Pairs well with Cinematic Explosions FREE!
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There is a sample image, which we have the rights for, AI-generated to emphasize contrast as the distortion effect displaces the screen coordinates the scene is rendered to.