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This package contains an old damaged car, an old damaged van and 2 old damals transporters. All of them with different texture-sets and several levels of damage. Mobile game-ready. 233 Prefabs.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Compatible
Not compatible
2021.3.14f1
Compatible
Compatible
Not compatible
Description

This is the new combined version of our thrree packages:

-Old damaged car

-Old damaged van

-Old damagad transporter


In total 233 game-ready prefabs.


It contains an old damaged car, an old damaged van and 2 old damals transporters. All of them with different texture-sets and several levels of damage.


Car: 6 levels of damage and 15 different texture-sets

Van: 5 levels of damage and 13 different texture-setsTr

Transporter 1: 3 levels of damage and 13 different texture-sets

Transporter 2: 3 levels of damage and 13 different texture-sets


Texture sizes: 2028x2048


This package now contains gameready prefabs for all variations and supports BuiltIn- and URP-Renderpipeline.

Technical details

Polycounts between 4500 and 7500 per object.


Single drawcall per object.


Texture sizes: 2028x2048


This package now contains gameready prefabs for all variations and supports BuiltIn- and URP-Renderpipeline

Mobile Damaged Old Vehicles

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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