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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.2.11f1 | Not compatible | Compatible | Not compatible |
Fragment shader implementation, so performance is highly resolution-dependent. Optimal resolution is 720p or lower. Performance and various applications can be teseted in WebGl demo.
⚪ Dev by NullTale
Asset Related
Real time 2D raytracing that can be used for realistic lighting or for creating visual effects, via various settings configurations.
Raytracing works as post effects applyed for objects rendered by LayerMask, that can be rendered directly in to the camera or to the global texture.
This is fragment shader implementation that sould work on any devices because it doesn't use compute shaders and other platform depended stuff. But performance highly dependent on screen resolution.