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The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.30f1
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Compatible
Compatible
Description

A total of 10 custom synth compositions. 4 elements themed (water, fire, earth and wind) Great for fantastic adventures, RPGs, dungeon crawlers, etc. All tracks are seamless loops.

4 songs to set the mood for each area of exploration phase in your game.

4 themes to use when confronting great foes, boss battles, etc.

1 title screen song for your intro menu.

1 song for credits/ending.

[18:00]

Bonus set of 2 fanfares for item/skills acquisitions and 1 soundscape/atmos track.


Specs (.wav, 44.1kHz, 16Bit int stereo, 1411kbps)


Technical details

Assets .WAV/1. Intro & Outro

 Ending Credits (LOOP).wav

 Title Screen (LOOP).wav


Assets .WAV/2. Area Themes

 Earth Area (LOOP).wav

 Fire Area (LOOP).wav

 Water Area (LOOP).wav

 Wind Area (LOOP).wav


Assets .WAV/3. Boss Battles

 Boss Battle - Earth Area (LOOP).wav

 Boss Battle - Fire Area (LOOP).wav

 Boss Battle - Water Area (LOOP).wav

 Boss Battle - Wind Area (LOOP).wav


Assets .WAV/4. Fanfares

 Fanfare - New Item Obtained.wav

 Fanfare - New Skill Acquired


Assets .WAV/5. Extra

 Mystery Atmos (LOOP).wav


Playlist .WAV


01 - Title Screen.wav

02 - Water Area.wav

03 - Boss Battle - Water Area.wav

04 - Fire Area.wav

05 - Boss Battle - Fire Area.wav

06 - Earth Area.wav

07 - Boss Battle - Earth Area.wav

08 - Wind Area.wav

09 - Boss Battle - Wind Area.wav

10 - Ending Credits.wav

Elemental Synth Music

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