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This asset offers a simple method for establishing a WebSocket server within Unity, enabling real-time data exchange with other tools.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.44f1
Compatible
Compatible
Compatible
Description

๐Ÿ How can this asset help me?

Ensuring real-time information exchange between Unity and another program can be complex. Yet, this asset offers a swift and uncomplicated method to enable bidirectional information exchange over websockets.


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’ฌ Our Discord ยท ๐ŸŒ Our Website

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿงญ Use Simple HTTP and REST Server to host your client site on the network

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”


โญ Event Based

The server utilizes an event-based system to register all route handlers. Simply drag and drop the desired endpoint handler into the server.


๐Ÿงญ Simple Routing

Creating endpoint paths has been made incredibly straightforward! Each endpoint handler can have its designated path, enabling the inclusion of multiple endpoint handlers per WebSocket server.


๐Ÿ‘ฅ Client Seperation

Every endpoint handler has the capability to interact with particular clients and can also broadcast messages to all clients at once. By assigning a unique ID to each client, a distinct separation in communication with the clients can be established.


โšก Fast

The server's speed is impressive, achieved solely through native implementations. External libraries were intentionally omitted during development to guarantee this exceptional performance.


๐Ÿ“š Multiple Instances

The event-based architecture enables the concurrent operation of numerous servers across various ports simultaneously.


๐Ÿ  Listening Addresse

Within the Listening Addresse section, you can not only choose the port for listening but also determine the server's accessibility, whether it's available on the home network or restricted to the same computer.


๐Ÿ–ฅ๏ธ Platform support

  • โœ… Windows (Mono/IL2CPP Builds)
  • โœ… Linux (Mono/IL2CPP Builds)
  • โœ… Mac OS M1 (Mono/IL2CPP Builds)
  • โœ… Mac OS Intel (Mono/IL2CPP Builds)
  • โŒ Android (Currently not supported)
  • โŒ iOS (Currently not supported)
  • โŒ WebGL (Not supported)
  • โŒ Game Consoles (Not supported)

Asset uses SimpleWebSocketServer under MIT License; see Third-Party Notices.txt file in package for details.

Technical details
  • Event Based: Easy registration of handlers by drag and drop
  • Simple Routing: Register new endpoints fast and easy
  • Client Separation: Broadcast messages or send to specific client
  • Fast: Very short response times due to native implementation
  • Multiple Instances: Allows to host multiple servers on different ports simultaneously
  • Listening Addresses: Allows selecting port per server and restricting access to localhost or home network

Simple WebSocket Server

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$15
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
339.4 KB
Latest version
1.4
Latest release date
Nov 4, 2024
Original Unity version
2021.3.44
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