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Dynamic exposure and eye adaptation in URP.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.0f1 | Not compatible | Compatible | Not compatible |
Description
Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.
Recommended Assets
- Add eye adaptation to your scenes.
- Camera adapts automatically to bright or dark areas.
- Configure base exposure, exposure curve, and floor and ceiling exposure values.
- Add Overrides to Global or Local Volumes.
- Control via API
- Source code
✅Updated to Unity 6!
All the Occa Software assets are currently going through the process of being updated to Unity 6. If you run into any problems, please reach out to us!
Discord
https://occasoftware.com/discord
Technical details
Auto Exposure for URP
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$20
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
938.4 KB
Latest version
3.2.2
Latest release date
Feb 13, 2025
Original Unity version
2022.3.0 or higher
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